Reinventing Comics: How Imagination And Technology Are Revolutionizing An Art Form
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Reinventing Comics: How Imagination And Technology Are Revolutionizing An Art Form

4.8/5
Product ID: 49268081
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Reinventing Comics: How Imagination And Technology Are Revolutionizing An Art Form

Reviews

4.8

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P**T

Great book!

Highly recommended!

M**K

Amazing work

A definite must have for comic book lovers and those who study contemporary arts. I also recommend Understanding Comics by the same author.

M**I

excellent price for this item + delivered on time

excellent price for this item + delivered on time

D**O

Absolutely FANTASTIC

There is not much more that can be said.I learnt a lot from McLoud's books and this one is as good as the others: 5 STARS, from first to last page.Some had already tried (hardly) to copy this amazing style, with no success - they need to study a lot to get close.If you love comics (or sequential art, if you prefer), if you know nothing about, if you know a lot, if you are not in any of these categories, whatever is the case, BUY and READ this book. You'll love it for the learning it provides and for the simple amusement of reading it.

S**R

Sadly dated

I am a big fan of Scott McCloud. 'Understanding Comics'  Understanding Comics: The Invisible Art  should be, if it isn't already; a standard textbook for design students on how comics work and how to make the best use of the media. You can also find McCloud on TED talks giving an inspiring lecture that hints on the book reviewed here. Sadly this book falls short on that first book.To be fair, it was published sometime ago (2007) and tech has moved on enormously in that time (Written before the smartphone and the tablet junior!) and book that theorises on tech is going to take a beating and McCloud certainly got a lot right in quite a few places. But looking from 2014, it's sadly in need of a serious re-write on the tech side. As for the other material it feels like a sequel. This is the stuff that didn't make it to Understanding comics, or it expands on material there. It fills some holes and McCloud's enthusiasm come across as always. But after stripping out the outdated technology there's quite a lot gone and I think that at the end of the day perhaps re-inventing comics needs to be re-invented itself.Should be three stars, but four because he's still a giant.

R**L

Essential reading

A lively discussion on how the comics business might respond to change; perceptive and well-informed. I always love discussing the business side of illustration and publishing but as an illustrator I realise that there’s little that I can do to influence the way things are going.So I’m looking forward to ‘Making Comics’, the final title in the ‘Understanding Comics’ trilogy, which relates more to my everyday experience. ‘Reinventing Comics’ has given me a historical perspective to the possibilities of the medium.

J**N

Very much more for the comic artist than someone just ...

Very much more for the comic artist than someone just interested in comics (unlike 'Understanding Comics', which is for anyone in any way interested in comics). It is also extremely dated, as one would expect of a book making predictions about the future of computers and the internet in 2000. For all that, though, there are some interesting ideas, particularly regarding how the form of comics can change to meet the possibilities of computers and the internet while remaining comics.

S**9

Not as good as Understanding Comics

Scott McCloud is the creator of the series "Understanding Comics". This revolutionary comic type reveals the true path of comic history and its follow up.In Understanding Comics, Scott describes comics as an misunderstood art that combines literature with art and other things. Scott tries to make people care about comics and not see them as a less quality work of art.Although very good, this book isn't as good as the first one.

L**H

An important read for any comics fan, author and/or buisnessman

Following his absolutely perfect Understanding Comics from 1993, this 2000 book is a great What-If? book where Scott McCloud analyzes the zeitgeist of Comics in the US, and explores the industry's history as well as it's possible future.Form the vantage point of 2000, it is surprising how far McCloud's understanding of the digital option is accurate, and although some of his predictions have bared fruit, it's also interesting to see the exploration of mediums that basically already passed.I strongly feel that this is an important a book as his previous Understanding Comics, and would highly recommend this to Comics readers and probably insist (if I may be so bold) that comics artists, authors, businessmen and scholars make this a mandatory reading.

P**M

Great book

Recipient found it excellent

L**V

Meh

C'est l'une des œuvres de qualité inférieure provenant de Scott McCloud. Plus d'évangélisation syndicale, et moins de bandes dessinées.

C**N

Indispensable

Un "must have" para cualquier fan de los cómics junto con los otros dos de Scott McCloud, Understanding Comics y Making Comics

A**R

Great book! Well written, engaging and informative.

Very useful for understanding the history of comics and new ways of writing comics now and into the future.

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